
This also eliminates the frustration on a clan's side when they're left a player short and need to fill it. So instead, solo players not part of a clan will be able to temporarily join established fire teams when they're in need of an extra player. This feature is Bungie's evolution of matchmaking, which makes use of established clans to avoid throwing strangers together, which as Chung admits, can create a "toxic" environment. Guided Games is where it gets interesting. Chung, who spoke on stage at the event in Los Angeles.Ī reward system will take into account the activity of any player in a clan and then gift items to all members. The feature will offer "in-game rosters, tools you need to build your fire teams, and custom banners to help you shape your shared identities," according to Bungie's social lead M.E.


Destiny 2: Bungie debuts first gameplay from opening mission 'Homecoming'.
